Modified version of Standard Hermetic jumpsuit with titanium armoured plates.
Standard model available from start. Poor defence for no charce at all
Hermetic jumpsuit with upgraded stealth capabilities - perfect for survival as well as for hunting
A new experimental suit by "Personal Protection Equipment Manufacturing": chameleon-tech with adaptive metallic and ceramic armour.
Weapon systems vary from traditional projectiles to energy-driven pulse weapons, lasers and plasma-guns. All weapons are customizable and must be assembled with different parts: butt, rifle, collimators and sights etc. Again, we can use a mix of Crysis3, Doom, and other same genre game weapons.
First playable prototype starts in:
Days
Hours
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E-mail
Title
Message
Tokenomics
Holding of tokens is holding of game world G_Gravity 0
Every ERC721 token contains part of game world. Internal trading market for unique tokens/in-game items. Clearly arranged reports for investors demonstrate project progress.

Protection of investors interests
Don't take «whales» on board. Block trades being made over-the-counter. Team reward unfreezing is gradual, according to market conditions.
Democracy
When project is fully formed,
game world completely goes to community hands.

Bounty
Bounty company for translation of project materials. Reward for contribution to the development of game world. Referral program for gamers.
Airdrops
Passing challenge prizes for best players. Rewards for in-game achievements. Random players airdrop. Valuable prizes for tournaments winnings.
Possibility of withdrawal
Free deposit and withdrawal of in - game tokens
Roadmap
Q3 2016
Starting work in game design
Q2 2017
In-Game World description
Q1 2018
Game project development
Q3 2018
Launch of project office. Employment of additional staff. Preparation of design document
Q4 2018
Concept creation of in-game locations, weapons, characters, UI
Q2 2019
Creation of playable demo/vertical slice. Voice acting
Q3 2019
Soft launch. Closed beta-test
Q4 2019
Game launch into Open beta test
Q1 2020
Further game development. Creation of initial game world
Q4 2020
Full game release with extended world
Core team and founders
Alexey Osipenko
Original author, creative director, lead game designer
Pavel Murachev
System architect, Head of project
Olga Fedorovskaya
Project manager, marketing
Alexey Yakovlev
Content director
Alexander Svanidze
Art director
Ruben Alba
Concept Artist
I.O.
Adviser
Davide Morrone
Adviser
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